This attack can benefit from your Sneak Attack even if you have already used it this turn, but you can't use your Sneak Attack against the same target more than once in a turn. If you take the Attack action on your turn, you can make one additional attack as a bonus action. Starting at 17th level, you can strike with deadly speed. In addition, the first creature you hit during the first round of a combat becomes easier for you and others to strike attack rolls against that target have advantage until the start of your next turn. Starting at 13th level, you excel at leading ambushes and acting first in a fight. If you have a climbing or swimming speed, this increase applies to that speed as well. Whenever a ninja’s target is denied a Dexterity bonus to Armor Class (whether the target actually has a Dexterity bonus or not), the ninja deals an extra 1d6 points of damage with. Superior MobilityĪt 9th level, your walking speed increases by 10 feet. Sudden Strike (Ex): If a ninja can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies. When you choose this archetype at 3rd level, you gain proficiency in the Nature and Survival skills if you don't already have it. ![]() ![]() ![]() This movement doesn’t provoke opportunity attacks. You can move up to half your speed as a reaction when an enemy ends its turn within 5 feet of you. Starting at 3rd level, you are difficult to pin down during a fight. Source: Xanathar's Guide to Everything Skirmisher
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